AI Insights · Timothy · April 2025
Top Down Games on Android in Italy: Q1 2025 Performance
Explore the performance trends of the top 5 top-down games on Android in Italy for Q1 2025, with insights from Sensor Tower.
In the first quarter of 2025, several top-down games on the Android platform in Italy showcased distinct performance trends. Here, we discuss the weekly downloads, revenue, and active user trends of the top five games, based on data from Sensor Tower.
Block Blast! by HungryStudio consistently attracted a significant number of downloads, peaking at around 50.6K in mid-January. The game maintained a strong user base with over 1M weekly active users at the start of the quarter, reaching over 2.1M by mid-February before seeing a gradual decline to about 1.9M by the end of March.
Vita Mahjong from Vita Studio experienced steady downloads, with numbers ranging from approximately 31.1K to 41.1K weekly. Its revenue fluctuated slightly, reaching a high of $246 in mid-March. The game's weekly active users grew steadily from 132K to over 241K by the end of the quarter.
Pokémon TCG Pocket - Card Game by The Pokémon Company saw variable weekly revenue, with notable peaks of $595K in early February and $402K at the end of March. Downloads remained stable, hovering around 20K to 35K weekly, while active users slightly declined from 348K to 286K.
Snake Clash! from Supercent, Inc. had consistent downloads, mostly ranging between 12.8K and 21.8K. The game’s revenue was modest, peaking at $158 in late March. The weekly active users increased from 108K to a peak of 129K during the quarter.
My Perfect Hotel by SayGames Ltd showed a decline in downloads over the quarter, from 25.9K to 13.2K. Revenue varied, with a high of $738 in mid-January. The game’s active users started at 115K, peaked at 156K in late January, and ended the quarter at 144K.
These insights provide a glimpse into the dynamic landscape of top-down gaming on Android in Italy. For more detailed analytics, visit Sensor Tower.